Peanut man brief:
I have started my sculpting process with four head busts based on my sketches (creatures in human form) I wanted to experiment a bit
After, I took one design and tried making a realistic skin map. Results were not that great. I tried tweaking material presets, but the skin would still look like it is plastic.
I did some renders with light and without as well.
As part of studies we took some reference pictures. I tried to transfer their features onto this sculpts. Well..I tried.
That is when I have started working on my main character ( alive version and dead). My first attempt was to make him resemble human as less as possible, that is why I tried to make his skull stand out. Instead of having a mouth model teeth and jaw, as well as add some deep skin cuts and make it seem like it is decaying.
After a while, I thought that this design will not function, because if it is going to be rigged, the character will look weird talking and expressing emotions. So I had to step back and rethink my design. I have additional development sketches and settled on this final design.
Same thing with my priest character. I didn't like how this design looked (too simple probably)
Final thing after adding mask and sculpting his vestment.
There was still some time left before handing in work, so I did some color variations for my 3rd character.
Final works
3d print
Evaluation
Overall, I think, I have progressed if I were to compare my works from Specialist Study 1 with this project. I have improved in sculpting cloth as well as different assets and detailing them. I have also found out about 3D printing, learnt to prepare my models for printing. On top of that, my problem solving and development skills improved drastically. A while ago everything seemed impossible ( I kept telling myself that this project was way to ambitious for my skill set at that time), especially sculpting a full character, but with practice and determination I managed to pull it through and make additional studies.The things I would add/ improve would be:
to research texture mapping;
improve my retopology skills;
improve my retopology skills;
practice fold sculpting more.