November 26, 2011

11 Seconds Animation Part 2

Basically, the planning is of the main character's features is done now it's time to move on to his appearance. This is the part I've struggled with the most. Took me long enough... I've designed the main character to look like an old man, then decided on his proportions.

The main character
To remind you again, my audio is about "TV is power" thing.


The main plot is rather simple: main character is grandpa who occasionly has blackouts (thinks he's an evil mastermind or scientist) and this time is no exeption. After deciding with the story and main character I've noticed that the audio didn't suit him, but it was already too late to pull back.


Next was the rough storyboard I came up with and the more detailed after. I've also started the dope - sheet, to break down the audio clip and movement of the character. 


Final storyboard


Room planning:
I wanted to stick to something simple and traditional.


Living Room




Some reference:
Grandpa Bud from "Meet the Robinsosns"
Grandpa Abe "The Simpsons"



Eustace "Courage the Cowardly Dog"
I always refer to an old classical animation. Looney Tunes is no exeption. This part is a good example of a mad scientist design.


November 23, 2011

Critical Studies: Experimental Animation.

In our fast moving world it's hard to bring something new, get noticed or leave a long lasting impression. Art is no exeption. It seemes that every movement in art has already been invented and there is nothing more we can add to it. Is creativity incising? 


In my opinion, there is always a capabilty to bring a new idea to life even though it seems impossible.   For some it may occur by an accident while others dedicate their whole life to it. 


I used to think that animation is all about cartoons and nothing more. But the boundaries were eventualy broken and the animation itself was taken to whole new level. Artists were not afraid to experiment, whether it would a success or a failure. The experimental animation is a great example of that.



William Kentridge is one of the best representatives of experimental animation. He's widely known for his prints, charcoal drawings and animated films. His works are of great inspiration to young artists. They also motivate to try something in the same manner or find a slightly alternative approach.

November 22, 2011

Critical Studies: Ub Iwerks.

Ub Iwerks turned upside down the world of animation as we know it. Not only by introducing the immortal Mickey Mouse to us but also inventing a technology that has revolutionized feature animation. The development of his multiplane camera that gave animators the chance to saturate their cartoons with greater depth.


One of his first Iwerk's animations with Disney for Universal Pictures was "Oswald the Lucky Rabbit"which was a big success. It encouraged Disney to push the boundaries and make films more technologically advanced. The whole cartoon was animated entirely by Ub.




After "Oswald the Lucky Rabbit" became a big hit Disney and Iwerks came up with a new character - Mickey Mouse. Together they developed the idea and personality of Mickey and Ub was given a task to bring him to life. That's when a new chapter was added to animation history. 



Iwerks became Disney's right hand man. As an animator Ub was dedicated to work and produced animation at a record-breaking speed. He animated the first Mickey Mouse silent cartoon  entirely by himself within a three-week period, completing as many as 700 drawings a day.


Additional: "The Hand Behind the Mouse: The Ub Iwerks Story" a documentary film from Leslie Iwerks. 

November 19, 2011

Critical Studies: Animation Timeline.

1824 -Peter Mark Roget presented his paper "The Persistence of Vision with Regard to Moving Objects" to the British Royal Society.
1831 - Dr. Joseph Antoine Plateau and Simon Ritter constructed a machine called a phenakitstoscope.
1872 - Eadweard  Muybridge started his photographic gathering of animals in motion.
1887 - Thomas Edison started his research work into motion pictures.
1889 - Thomas Edision announced his creation of the kinetoscope which projected a 50ft length of film in approx. 13 seconds.
1889 - George Eastman began the manufacture of photographic film strips using a nitro-cellulose base.
1892 - Emile Renynaud, combining his earlier invention of the praxinoscope with a projector, opens the Threatre Optique  in the Musee Grevin. 
1895 - Louis and Augustine Lumiere issued a patent for a device called a cinematograph capable of  projecting moving pictures.
1896 - Thomas Armat designed the vitascope which projected the films of Thomas Edison. This machine had a major influence on all sub-sequent projectors.
1906 - J. Stuart Blackton made the first animated film called "Humorous Phases of Funny Faces". 
1908 - In France Emile Cohl produced a film, Phantasmagorie which was the first depicting while figures on a black background.
1910 - Emile Cohl makes En Route the first paper cutout animation. 
1911 - Winsor McCay produced an animation sequence using his comic strip character "Little Nemo".
1913 - John R. Bray devised "Colonel Heeza Liar", and Sidney Smith created "Old Doc Yak"
1914 - J. R. Bray applies for a patent on numerous techniques for animation. One of the most revolutionary being the processes of printing the backgrounds of the animation.
1917 - The International Feature Syndicate released many titles including "Silk Hat Harry", "Bringing Up Father" and "Krazy Kat".
1919 - Pat Sullivan created an American cartoon "Felix the Cat".
1923 - Walt and Roy Disney found Disney Brothers Cartoon Studio. Extended Max Fleischer's technique of combining live action with cartoon characters  in the film "Alice's Wonderland".
1926 - The first feature-lenght animated film called "El Apostol" is created in Argentina.
1927 - Warner Brothers released "The Jazz Singer" which introduced combined sound and images.
1928 - Walt Disney created the first cartoon with synchronized sound called "Steam Boat Willy".
1930 - The King of Jazz is produced by Universal. In it is a short animated sequence done by Walter Lantz. It is the first animation done with the two strip technicolor process.
1934 - Urb Irwek creates a multi-plane camera. This camera is capable of filming several separate layers of cels giving the final frame a truly three dimensional look.
1943 - John and James Whitney produced "Five Abstract Film Exercises".
1945 - Harry Smith produced animation by drawing directly onto film.
1957 - John Whitney used 17 Bodnie motors, 8 Selsyns,  9 different gear units and 5 ball integrators to create analog computer graphics. 
1961 - John Whitney used differential gear mechanisms to create film and television title sequences.
1963 - Ivan Sutherland and SKETCHPAD at MIT/Lincoln Labs
1964 - Ken Knowlton, working at Bell Laboratories, started developing computer techniques for producing animated movies.
1972 - University of Utah, Ed Catmull develops an animation scripting language and creates an animation of a smooth shaded  hand.
1972 - National Research Council of Canada releases Hunger/La Faim directed by Peter Foldes and featuring Burtnyk and Wein interactive keyframing techniques.
1982 - Tron, MAGI, movie with CG premise.
1983 -  Bill Reeves at Lucasfilm publishes techniques for modeling particle systems. "Demo" is "Star Trek II: The Wrath of Kahn".
1984 - The Last Starfighter, CG is used in place of models.
1987 - John Lasseter at Pixar publishes a paper describing traditional animation principles.
1988 - Willow uses morphing in live action film
1992 - Beier and Neely, at SGI and PDI respectively publish an algorithm where line correspondences guide morphing between 2D images. 
1993 - Chen and Williams at Apple publish a paper on view interpolation for 3D walkthroughs.
1993 - Jurassic Park use of CG for realistic living creatures.
1995 - Toy Story first full-length 3D CG feature film.
1997 -  First computer animated movie viewed with 3D glasses Marvin the Martian.
1998 - First ever computer animated widescreen film A Bugs Life.
1999 - First use of CG interpolation in Bullet Time effects The Matrix.
2004 - First movie shot completely on a green screen using digitally scanned images as backgrounds Able Edwards.
2007 - Flatland First CGI feature film to be animated by one person. Made with Lightwave 3D and Adobe After Effects.
2009 - Avatar First full length movie made using performance-capture to create photo-realistic 3D characters and to feature fully CG 3D photo-realistic world.
2010 - Coronation Street Live first use of CGI in live broadcast.

November 10, 2011

11 Seconds Animation. Part one.

This week started with another challenging task. To create an 11 second animation based on the given audio clips from which we need to choose only one. 

After listening to all of the clips, I've narrowed down my search to 3:
  •  11secClub_August_Competition
  •  11secClub_October_Competion
  •  11secClub_September_Competition
I have a couple of ideas for each of those audios but the fact is that we only have to choose one. My final decision was the second clip:


"You see...TV is power. The power to love, to pacify...and when all eyes are glaze and all minds are jelly - power to hold the world in your fist."


Based on the audio I can assume that the main character posseses one or couple of these qualities:
  • arrogant
  • ironic
  • realist
  • probably dictator
  • likes to philosophize
All of this reminded me of an fictional character called Mr. Freeman of animated web - serials by Pavel Muntyan. The main plot of these series - monologues which critisize the lifestyle of a modern man in a rigid form. 
His design is simple but it perfectly shows all of the emotions and is comfortable enough to experiment with different view points.


November 9, 2011

Critical Studies: Report on the Flip Festival


I had a great chance to attend an International Animation Festival "Flip" on the 29th of October in Wolverhampton. Had no idea what to expect since I've never been to animation festival before.
The day started with an open shorts session where we were watching animated movies. I liked the most of them but especially the 3D animation "Detective Detective" by Awner Geller & Stevie Lewis.


The Flip was continued by a showreel and presenation from Aardman about the process of character design from sketches to large stuffed figures. Once again I was convinced that animation is a "pain in the ass". I regret not taking part in Aardman's workshop later that day. It seemed fun watching from the distance.

They showd a great number of animations on the next open shots session. I could outline couple of   them. First was "The Making of Longbird" which takes us behind the scenes to look at an Animator/Filmmaker as he struggles with his character. Second was "Fixing Luka" - a stop-motion animation about a girl Lucy who thinks that her brother is broken. She thinks that he should be fixed, but not in the way she imagines...But the most outstanding, in my opinion, was "1984 Animated Visuals" by Rob Pointon. The animation itself utilises a variety of animation techniques: largely charcoal on a single surface, oil painted, cut-out and emulsion on wall animation. All of this combined with stage performance. It was loud, interesting and use of traditional art made it impossible to forget. Definitely inspired and ecouraged me to try something in the same manner.




The day continued with a presentation from The Brothers McLeod on their pathway to creating "Isle of Spagg". Explained how the main characters were developed, their influences, use of colour pallete. I really liked their drawing style also had a fun time watching this movie. It was unique, colourfull and psychedelic. 



My day at the lighthouse ended with the third open shots session . I only remember two movies: "The Ballad of Nameless Joe" and "John and Betty"animation. The first one is about the musician who made a bet with the Devil but unable to deal with the consequences he cons his friend Joe into paying his debt. Joe ends up returning from hell, wanting to settle the score. The second was about elderly couple who are happily married until John's unhealthy obsession with solving crimes leads him to grow dangerously suspicious of his wife. In the end his wife dies by accident so as he.


All in all, I had the time of my life at the Flip. I definitely consider coming back next year.

November 1, 2011

20 Seconds Animation

A 6 week presonal project which includes a 20 secnond animation with wide spectrum of ideas. We are expected  to combine all of the prevoius lerned principles.

I've started putting down the ideas for this project and gained an interesting mindmap with a clear idea of what I want visualize. I took the 'childhood' theme as the foundation. As we all know kids are very imaginative and keep coming up with these crazy dreams and ideas like: flying, using all sorts of superpowers and etc. So I brought the time when kids are likely to built tree houses, ramps combined with roller coasters. 

A great example of a crazy roller coaster is a fragment from 'Ed, Edd n Eddy' cartoon. I've refered to this cartoon, because it is a great illustraton of a teenager's life: reckless, carefree, ambitious. 


Next two animations I referd to was 'X Duckx', which also has "hand built" roller coaster theme runnig through the episode. This is a perfect sample of exaggeration, squash and stretch principles. 

Later I've realized that everything isn't going according to plan. I'm changing my idea over and over again. In the end, it has nothing to do with roller coasters.

At this point all of the previous references just lost their meaning and connection to what I'm making now. 

Line Test:

In other words, one more epic fail from me.


To be continued? -NOT!

What have I learned from this project? Firstly, always stick to the initial idea, no matter how tipical it may seem, don't run oround from one thing to another because in the end you'll get the same result as this project. Secondly, plan everything thoroughly: from characters and background to timing. Thridly, always look one step ahead. Consider the problems that may occur during the making of your animation: some parts shrinking other wobbling and ect.

Critical Studies: Researching Animation

"The Skeleton Dance" 1929


The first animation of the Silly Simphonies produced and directed by Walt Disney and animated by Ub Iwerks. This was one of my favourite cartoons. I remember watching it on an old video player, which could be atributed to antiques. I've searched for this animation for years and stumbled upon it only by accident. The movie seemed scary enough back in the childhood days but even now it still looks disturbing. 

The action takes place in the cemetery with a rumbling lightning opening the scene.Closing in on an owl which hoots are timed with music as the wind blows through and a branch descends onto the owl, in the shape of a hand. When the clock strikes twelve bats come flying form the tower, cat's tug on each other's noses the first skeleton makes appearance, later joined by other. The cartoon is accompanied by Carl.W.Stalling's and Edvard Grieg's music. 

The skeletons dance in various and ridiculous ways and play makeshift musical instruments. Which also shows a great example of squash and stretch. It's hard not to notice that there's quite a lot of repeating going on and most of the scenes inherent symmetry and sometimes you know what's going to happen next.

The cartoon ends with the rooster crowing at dawn, which scares the living daylights out of the four skeletons as they scatter back to their coffins.

''The Skeleton Dance" series is one of the most unique Disney's films which stand out from the mass of his works. This cartoon is definitely one of my top favourite movies.